European Esports Summit in Bar: bringing gaming and sport closer together

HAŠK Mladost and experience in bridging sport and gaming
The connection between sport and gaming is not new for HAŠK Mladost. The organisation has previously been involved in Erasmus+ Sport projects exploring exactly this intersection – integrating digital environments with physical activity, now recognised under the phygital approach.
This experience positions HAŠK Mladost as an organisation that actively follows and contributes to innovation in sport, adapting to the evolving needs of new generations.
The role of multisport organisations in the esports ecosystem
EMCA (European Multisport Club Association) was represented at the festival by Bojan Mijatović, Director for International Relations, who participated in the panel “Innovation, Funding and Ecosystem Development”.
The discussion highlighted the importance of connecting multisport environments with the esports sector, as well as the potential of such collaboration to engage young people and develop sustainable sport ecosystems.
A new space for sport development
The European Esports Summit demonstrated how the boundaries between sport, technology, and digital culture are increasingly blurred. The rise of phygital concepts and the growing emphasis on physical activity within gaming communities open new opportunities for sport organisations.
For HAŠK Mladost, as a multisport organisation actively involved in European projects and innovation, these trends represent an opportunity to further develop and adapt sport to the realities of a new, digitally connected generation.